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1. Total mining system revamp (touches on T1/cap manufacture issues too) - in Assembly Hall [original thread]
But it's not purely a case of being "risk adverse". In many cases, the Corps out there simply have no interest in mining, or in miners. They want combat pilots, who can both rat (to pay the rent to whichever "feudal overlord" they owe their corne...
- by Agent Skully - at 2009.01.18 23:20:00
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2. The Tritanium Thread - in Market Discussions [original thread]
The issue is not the price of Trit or the supply of it. There's plenty, in all regions of space. The issue is that the major supply is coming out of the regions where it is relatively safe to mine, Empire. Nice to see the shoe on the other foot ...
- by Agent Skully - at 2009.01.16 04:19:00
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3. I want to be an industrial tycoon - in Science and Industry [original thread]
Edited by: Agent Skully on 15/01/2009 12:14:13 Or, instead of manufacturing, you can just sit in a trade hub and "buy low, sell high"...takes time and a bit of skill (re: Trade skills) and can be pretty boring just "station hugging" somedays...
- by Agent Skully - at 2009.01.15 12:10:00
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4. upcoming Wormholes - let's talk - in Science and Industry [original thread]
Okay, great info, and thanks very much gents. I'm back to "wait and see" mode, but am otherwise training skills that should be of use when the time comes.
- by Agent Skully - at 2009.01.12 21:13:00
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5. safest way to mine in low or 0 sec. - in Science and Industry [original thread]
Don't. Go to High Sec Amarr space, mine ordinary kernite (not luminous or fiery) and sell it to "Buyers" in Domain region "hubs" for 250 ISK per nugget -- or try your hand at your own "Sellers" orders and get even more. At about 5.7mil ISK per j...
- by Agent Skully - at 2009.01.12 21:08:00
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6. POS Process Production Tab is UI horror - in Science and Industry [original thread]
I agree, as I found the old interface easier to navigate because of the way it displayed links and so forth. The current manner in which this stuff is diplayed is annoying to use.
- by Agent Skully - at 2009.01.12 11:59:00
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7. Capital ships & high sec - in Science and Industry [original thread]
Originally by: Yokii What about capital ship components? In any station with Manufacturing facilities... not all stations have *all* Station Services. Additionally, where Science and Industry is concerned, you must check carefully t...
- by Agent Skully - at 2009.01.12 11:54:00
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8. Ice Ship - in Science and Industry [original thread]
We use HULKs since we don't ice mine *all* the time -- so if you're on a budget until you can build up the Corp Wallet, go with Hulks first. Also, if hostile space is an issue -- or war decs -- the Hulk is still your best bet for it's survivabili...
- by Agent Skully - at 2009.01.12 11:32:00
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9. upcoming Wormholes - let's talk - in Science and Industry [original thread]
So... hoping to clarify something here. Looking back at the information sourced by the thread OP, "using new skills and modules to travel..." is possibly the key phrase. I'll go out on a limb here and assume that "new" in this case means "T3"......
- by Agent Skully - at 2009.01.12 02:45:00
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10. Mining Changes @ Fanfest (Any News???) - in Science and Industry [original thread]
If it was going to be prospecting in any, dare I say, realistic method, miners would have to A) take samples of ore, B) run around to Assay/Mining Agents to have the samples tested and C) wait for results. I'm all for hidden belts and stuff like ...
- by Agent Skully - at 2009.01.11 12:05:00
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11. Is it true that manufacturing is worthless - in Science and Industry [original thread]
Edited by: Agent Skully on 09/01/2009 12:01:53 Well, that's part of the fun of the game -- getting smack-talked by your alleged "buddies" for OMG simply wanting to make a few million ISK profit by hauling stuff all the way to a 0.0 station so ...
- by Agent Skully - at 2009.01.09 11:59:00
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12. Mining Changes @ Fanfest (Any News???) - in Science and Industry [original thread]
Watched the Fanfest videos, read all these posts. Some really cool ideas for the "evolution" of mining, but like some of you I am wondering about the potential for unnecessarily complex implementation and especially the unforeseen side effects th...
- by Agent Skully - at 2009.01.08 12:08:00
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13. Tritanium Prices vs Megacyte Prices - in Market Discussions [original thread]
To our most esteemed OP: Trit, Mega, whatever. Learn to play the market cycles and soon Trit at 4/pu and Mega (& Zyd) at yearly lows will be your new best friends. Patience, Paduwan.
- by Agent Skully - at 2008.12.30 12:02:00
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